- Rename from 竹影 to Shadow Bamboo - Restructure directories (remove numbers) - Move Godot core files to root for built-in Git support - Add Markdown documentation (GDD.md, Story.md) - Setup clean resource folder structure
1.5 KiB
1.5 KiB
Shadow Bamboo (竹影)
A Godot 4.6 action RPG set in a mystical bamboo forest world.
Project Structure
Shadow-Bamboo/
├── project.godot # Godot project file
├── icon.svg # Project icon
├── Resources/ # Game assets
│ ├── Sprites/ # Character sprites
│ ├── Textures/ # Environment textures
│ ├── Audio/ # Sound assets
│ │ ├── Music/ # BGM tracks
│ │ └── SFX/ # Sound effects
│ ├── Fonts/ # Typography
│ ├── Animations/ # Animation files
│ ├── Shaders/ # Custom shaders
│ ├── Tilesets/ # Map tilesets
│ └── UI/ # Interface assets
├── Scenes/ # Godot scene files (.tscn)
├── Scripts/ # GDScript files (.gd)
├── Documents/ # Design documentation
│ ├── GDD.md # Game Design Document
│ └── Story.md # Story script
└── Exports/ # Build exports
Engine Info
- Engine: Godot 4.6
- Renderer: Forward Plus
- Physics: Jolt Physics
- Platform: Windows (Primary)
Quick Start
- Open
project.godotin Godot 4.6+ - The project is ready to edit
- Use Godot's built-in Git tools for version control
Links
- Repository: http://git.skwcf.top/root/Shadow-Bamboo
- Game Website: http://skwcf.top/
Shadow Bamboo Team